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Game review

Diablo IV

Stopped 12/22/2024 · 3 Stars

Star rating

3/5

Promising but uneven

Rating
3 Stars
Status
Stopped
Platform
Steam
Developer
Blizzard Entertainment
Publisher
Blizzard Entertainment
Playtime
~28 hours
Release Date
6/1/2023
Started
5/19/2024
Stopped
12/22/2024

Diablo IV, developed by Blizzard Entertainment and released on June 6, 2023, for PC, PlayStation, and Xbox, marks a return to the dark, gothic roots of the series that fans have long craved. I started playing on launch day and have sunk over 80 hours into the game, exploring its hellish depths as a Necromancer. While there’s a lot to admire here—stunning visuals, satisfying combat, and a promising foundation—the game’s flaws hold it back from greatness, landing it at a 3-star rating for me.

Hell Looks Great

Let’s start with the positives: Diablo IV looks and sounds incredible. The world of Sanctuary is a visual feast, with macabre landscapes ranging from blood-soaked swamps to snowy peaks. The lighting, especially in dank dungeons, creates an oppressive atmosphere that harkens back to the series’ early days. Combat is another high point—Blizzard has nailed the ARPG loop of slaughtering hordes of enemies for loot. My Necromancer’s ability to raise skeletons and detonate corpses felt visceral and rewarding.

The open-world design is ambitious, with a sprawling map filled with side quests, dungeons, and events like Helltides. The campaign, centered on the demon Lilith’s return, starts strong with a gripping first act and some jaw-dropping cinematics. The live-service foundation also shows promise—endgame activities like Nightmare Dungeons provide a decent challenge, and seasonal updates suggest the game could evolve into something special over time.

Where It Stumbles

However, Diablo IV stumbles in several key areas. The campaign, while initially engaging, drags on with unnecessary filler. After a strong start, the story devolves into repetitive errands, and the final boss fight is a letdown. Progression also feels uneven—while the early levels are well-paced, the endgame grind becomes tedious, with restrictive systems that stifle creativity in character builds.

Then there’s the live-service baggage. The always-online requirement, even for solo play, is frustrating. The microtransactions, while cosmetic, are overpriced for a full-priced game. While the core gameplay loop is addictive, the lack of a compelling endgame and the repetitive nature of activities make it hard to stay invested long-term.

Final Verdict — 3 Stars

Diablo IV has the bones of a great game, but it feels like it needs more time and updates to reach its full potential. For now, it’s a solid but flawed experience—worth playing if you love ARPGs, but don’t expect it to consume your life like its predecessors might have.